Adjustments to letterbox AR modes, making them more different.Some adjustments to the DK2 B-cups display parameters.New transform modes for better control over individual elements/effects.(gets also rid of Rift init timeouts in some games). Delayed input initialization for less intrusive game start behaviour.Better compatibility with downsampling display modes (DSR/VSR).Move slow = pos tracking, move fast = crouch/jump, has to be enabled per game in the vorpX in-game menu Positional tracking crouch/jump: triggered by velocity.
#VORPX NOT WORKING WINDOWS#
#VORPX NOT WORKING FULL#
HTC Announces Vive Flow, a Compact VR Headset Focused on Casual Entertainment & Wellbeing Full Change Log / Bug Fix ListĪs stated, this is a huge release for the vorpX team, to illustrate that fact, here’s the full change log for v0.8.0: All Compiled against Oculus SDK 0.5.0.1.Integrated, custom image sharpening filter with edge detection, highly optimized for speed and a pleasant sharpening effect that works very well in VR.Up to 10% better performance in D3D11 Geometry 3D games with high shader count.
#VORPX NOT WORKING UPDATE#
What’s more, games displayed on the screen are in full stereoscopic 3D too!Įxisting vorpX users should receive an automatically delivered update upon restarting their vorpX application. It’s a great feature that has to be seen to be fully appreciated and something we think people will revisit older games with. It gives you the illusion of playing on a decadent cinema screen – adding extra impact to the experience. This means that games not traditionally well suited to playing in VR, titles such as Diablo III, Life Is Strange, Resident Evil Revelations 2, XCOM: Enemy Within. The feature is called Virtual Cinema Mode and allows you to play games thrown onto a huge screen, set inside a virtual living room. Today, version 0.8.0 is released and brings with it another major feature addition which further enhances your ability to enjoy your favourite games – never intended for use in virtual reality – via your Oculus Rift. Since then it’s honed and tweaked its way through several releases, improving compatibility, adding DX11 support and even positional head tracking for the DK2 for some games. VorpX, the app that lets you play games not designed for VR on your Oculus Rift, has come a long way since its initial release back in 2013. v0.8.0, released today, brings with it a raft of new features, including an innovative method to enhance traditional games via an enormous, virtual cinema screen. VorpX news has been thin on the ground just recently, but that’s because the team behind the project have been busy preparing one of the biggest releases yet.